Creative Spark
Make something. Any pick that is on can win.
Ready-made lists to spin. Copy one to make it yours.
Make something. Any pick that is on can win.
Picks for two. Any item on the wheel can win.
Each pick drops off the wheel until the list is reset.
Tiny resets. A wait time keeps a fresh pick from landing too soon.
A wait time keeps workouts from repeating too quickly.
Cycles through every outing, then shuffles and starts again.
Indoor comforts, cycled so nothing is skipped.
A mixed bag of treats for a free Saturday or Sunday.